Nordic Highlight - Lucus - A spoonful of Gamification helps the medicine go down.

"In every job that must be done.
There is an element of fun.
You find the fun and snap!
The job's a game!"
- Marry Poppins.

The use of games for education purposes has been around since the first time we had pixels on a screen. But it was not really before the invention of the smartphone that we started to hear the word ”Gamification.”

Gamification can be described as the act of making a game out of schooling, adding a new layer to education. The concept has been around since forever, making songs or games out of math problems, history and so on.

But the concept has now been hugely accepted in both the business industry and in cultural institutions as one of the best way to educate. Everything from how to build a car (Volvo), the safety rules on an oil-platform (Maersk) and even the modern military has entered the realm of gamification.

The game company Lucus in Copenhagen has embraced the potential of this, focusing on products with themes such as history, farming, biology and even a murder mystery.

Lucus business model allows the customer to approach them with a problem or theme. Then after the initial meetings, the creative team at Lucus will put together an unique solution, often finalized in a complete game or App.


Judging from their portfolio, Lucus seems to have nailed the potential of gameification.

"Whodunit" is an educational game for tablets. With Whodunit, pupils in primary school (fifth - ninth grade) can create murder mysteries, which their classmates need to solve. Great way to practice problem solving.

"Whodunit" is an educational game for tablets. With Whodunit, pupils in primary school (fifth - ninth grade) can create murder mysteries, which their classmates need to solve. Great way to practice problem solving.

"Waterbugs" is a way to learn about water life in an intuitive and interactive manner. The educational app contains methods of determining water quality from collected animal life in lakes.

"Waterbugs" is a way to learn about water life in an intuitive and interactive manner. The educational app contains methods of determining water quality from collected animal life in lakes.

"Soil" is a digital, learning-based game for primary school pupils. Through a game-oriented universe, the pupil takes on the role of a farmer, the objective is to get his production to thrive - considering both financial and ethical dilemmas.

"Soil" is a digital, learning-based game for primary school pupils. Through a game-oriented universe, the pupil takes on the role of a farmer, the objective is to get his production to thrive - considering both financial and ethical dilemmas.

"Assistants game" is an educational game where one alone or in groups go exploring on Assistens Cemetery. By visiting important historical persons digging collect one card and learn about Denmark and the world history.

"Assistants game" is an educational game where one alone or in groups go exploring on Assistens Cemetery. By visiting important historical persons digging collect one card and learn about Denmark and the world history.

Do you want to learn more?
If all this talk about gamification has sparked your interest, and you want to learn more about the subject, then we here at Spearhead Nordic can recommend you check out Lucus website right here.

The website is very well structured and gives a very nice overview of the potential of gamification.